![]() ![]() Rob Cook (2010, Photo by Deborah Coleman / Pixar)įrom the beginnings with Catmull, Rob Cook and Loren Carpenter, many fine engineers and authors have contributed to RenderMan, something everyone is keen to not lose sight of. RenderMan is really a word that is used to discuss a host of things, including the specification that would make a renderer RenderMan compliant and more inaccurately the software at Pixar such as PRMan or RenderMan Pro Server, which is Pixar’s implementation of RenderMan. RenderMan is 25 years old but that just means it has gone through continual evolution.” If you stop changing it is because you are dead. We as humans do the same things as we change through our lives. Ed Catmull (2010 at Pixar by Deborah Coleman / Pixar)Įd Catmull: “Well it is pretty amazing to me, I know software has its own cycle and certain things come and go and other things have a long life, like Unix, but to me, and I have always felt this, the only way something has a long life is if something keeps changing. You can hear the full interview in our audio fxpodcast. We sat down with Ed Catmull, one of the founders of RenderMan, now President of Walt Disney and Pixar Animation Studios and asked him how it felt to be celebrating not 10 or 20 years but 25 years of the rendering software. This is a field where one does one’s work and in ten years it’s obsolete, and really will not be usable within ten or twenty years.” ![]() Steve Jobs, the man who would go on to be instrumental in Pixar becoming part of Disney, had this to say in a 1994 interview conducted at NeXT’s offices: “All the work I have done will be obsolete by the time I am 50. It was May 1988 when the original RenderMan interface 3.0 was launched, which translates into 25 years of PhotoRealism, actually greater than 25 years for the Reyes renderer (1984), and a bit less then 25 years of PRMan (1989). Pixar is celebrating 25 years of RenderMan. ![]()
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