Clunky Hero’s combat isn’t the strongest part of the game so beating the same enemies multiple times just ain’t fun. I completely understand that enemies respawn while you enter a new part of the level or even when you revisit previous levels but entering a small house should not reanimate all enemies in the map level. The constant respawning of enemies is another reason why this isn’t a game aimed at casuals. I highly disagree with that statement, I played my fair share of them and I was often a bit lost or clueless about what I had to do. A Metroidvania game for everybody… or maybe not | Going by the words of the dev Clunky Hero should be a Metroidvania for everyone.Boss fights do benefit from this, giving them a bit more oompfff. With exciting moments the volume goes up a bit giving it more punch. Your adventure with Rufus is accompanied by some atmosphere music that never gets repetitive or too loud.
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